Driving Innovation and Reflection: A Journey Through Tools, Teamwork, and Learning Design
Personal Growth
This week, I explored two innovative tools: Genially and Microsoft Sway, both of which are pivotal in shaping my instructional design and project management journey.
Genially: An interactive content creation platform ideal for gamified designs and engaging presentations. I worked through Genially tutorials to create a sample presentation and familiarize myself with its interface. Its affordability and interactivity make it a viable alternative to Adobe Captivate, which has a steep learning curve and a high cost.
Microsoft Sway: A dynamic storytelling tool perfect for visually stunning proposals. I completed a LinkedIn Learning course on Sway and earned a certificate. This effort culminated in several presentations, which I shared with professionals for feedback.
Technologies Explored
As part of my project management responsibilities:
I introduced Genially and Sway to the team as potential tools for our deliverables. The team has decided to use Sway for the proposal, while further exploring Genially for designing an eLearning game.
I explored Trello, a project management platform, but ultimately opted for Google Docs and Slides due to their simplicity and collaborative comment features.
Project Management
In my role as project manager, I:
Emailed team members about responsibilities, deliverables, and goals.
Collaborated with the team to review storyboards, ensuring alignment with learner objectives. I also answered questions and supported members in accomplishing tasks.
Troubleshot and organized tasks to maintain steady progress toward our completion date.
Integrated insights from Quinn’s readings into our process, such as emphasizing reflection opportunities and aligning learning experiences with real needs (p. 77).
Created a checklist to evaluate critical learning design elements (intro, models, examples, practice, closing), ensuring essential criteria are met.
Reading Reflections
Clark N. Quinn's Learning Science for Instructional Designers continues to deepen my understanding of creating meaningful learning experiences.
Chapter 6: Going Meta
This chapter emphasized “meta-learning,” or learning to learn, as a vital skill (p. 77). By helping learners monitor, evaluate, and regulate their learning, instructional designers can foster self-improvement and ownership. Key points included:
Meta-cognitive regulation: Planning, monitoring, and evaluating learning processes (p. 81).
The distinction between self-directed and self-regulated learning was insightful, highlighting how we can guide learners to internalize effective strategies (p. 81).
Reflection is crucial, whether individual or collaborative, as it enables learners to evaluate their approaches and outcomes, making adjustments for future success (p. 85).
Chapter 7: Implications
This chapter provided a roadmap for designing learner-focused experiences, emphasizing the sequence and purpose of each design element:
Objectives and Practice: Start with clear objectives and develop practice assessments to build retention and competence (p. 87).
Examples and Context: Use narrative examples that are engaging and relevant to promote understanding and transfer (p. 91).
Practice and Feedback: Practice should be spaced, varied, and accompanied by constructive feedback that aligns with real-world application (p. 92).
Closing: End with cognitive and emotional closure, acknowledging effort and providing clear next steps (p. 94).
Finally, the emphasis on motivation (p. 88), from emotional hooks to addressing WIIFM ("What’s in it for me?"), reinforced the importance of designing experiences that resonate both cognitively and emotionally.
This week’s experiences highlighted the importance of personal growth, strategic use of technology, and informed instructional design practices. From exploring Genially and Sway to leading my team with Quinn-inspired strategies, I’ve gained confidence in balancing creativity, leadership, and technical skills. These efforts not only support my immediate goals but also contribute to my long-term aspirations as an instructional designer.

Comments
Post a Comment